Games:
Call of Duty: Online, Rune, The Quiet Man, and an Unannounced Title
• Remaster Call of Duty maps for the Call of Duty: Online franchise
• Construct quality game assets from block mesh to final design
• High|Low poly modeling and PBR texturing of props, environments, and vehicles
• Produce realistic PBR materials, shaders, and establish optimized art pipelines
Game: Xenos
• Manage level budgets to ensure optimal frame rate
• Craft detailed level art and hero assets
• Collaborate with team leads and other artists
App: Beyond Compare 4
• Develop 3D models, textures, and develop web graphics
• Craft user interface graphics and icons
Games and Apps: Atom Touch, The FIRM, Nomen, and Siftr
• Create 3D models and realistic materials for mobile and web using Unreal Engine.
• Work directly with Art Directors to develop project visual identities