Tyler Anlauf
Tyler Anlauf
Senior Environment Artist - Raven Software
Madison, United States

Skills

3D ModelingTexturingWorld BuildingSet Dressing

Software proficiency

Radient Engine
Radient Engine
Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Houdini
Houdini

Productions

    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Warzone
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Online
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Human Head Studios
    • Video Game
      RUNE 2
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Human Head Studios
    • Video Game
      The Quiet Man
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Human Head Studios
    • Mobile Game
      Xenos
    • Year
      2016
    • Role
      Environment Artist Intern
    • Company
      Gear Learning
    • Mobile Game
      AtomTouch
    • Year
      2015
    • Role
      Artist
    • Company
      Field Day

Experience

  • Senior Environment Artist at Raven Software
    Middleton, United States of America
    September 2022 - Present

  • Environment Arist at Raven Software
    Middleton, United States of America
    November 2020 - September 2022

  • Associate Environment Artist at Raven Software
    Middleton, United States of America
    April 2019 - November 2020

  • Environment Artist at Human Head Studios
    Madison, United States of America
    June 2017 - April 2019

    Games:

    Call of Duty: Online, Rune, The Quiet Man, and an Unannounced Title

    • Remaster Call of Duty maps for the Call of Duty: Online franchise

    • Construct quality game assets from block mesh to final design

    • High|Low poly modeling and PBR texturing of props, environments, and vehicles

    • Produce realistic PBR materials, shaders, and establish optimized art pipelines

  • Environment Artist at Gear Learning
    Madison , United States of America
    June 2015 - September 2015

    Game: Xenos

    • Manage level budgets to ensure optimal frame rate

    • Craft detailed level art and hero assets

    • Collaborate with team leads and other artists

  • Artist at Scooter Software
    Madison
    August 2016 - June 2017

    App: Beyond Compare 4

    • Develop 3D models, textures, and develop web graphics

    • Craft user interface graphics and icons

  • 3D Artist at Field Day
    Madison, United States of America
    June 2014 - June 2015

    Games and Apps: Atom Touch, The FIRM, Nomen, and Siftr

    • Create 3D models and realistic materials for mobile and web using Unreal Engine.

    • Work directly with Art Directors to develop project visual identities