Responsible for set dressing and blending materials while managing performance budgets.
Responsible for blending materials and managing scene performance.
Contributed to set dressing and blending materials while managing performance budgets.
Responsible for visual storytelling via set dressing, and blending materials.
Contributed to set dressing and blending materials while optimizing scene assets.
Contributed to set dressing and blending materials a while managing scene performance.
Responsible for set dressing, blending and creating materials.
Contributed to visual storytelling through textures, set dressing, and creating materials, to meet Call of Duty: Online art direction, working closely with the Shanghai team. At the same time, optimizing scene assets to meet the project performance budgets.