Responsible for set dressing and creating/blending materials to meet Call of Duty: Online art direction while managing performance budgets.
Responsible for set dressing and creating/blending materials.
Contributed to blending materials and adjusting geo while optimizing scene assets.
Responsible for set dressing and creating/blending materials.
Responsible for set dressing and blending/creating materials, while managing performance budgets.
Contributed to blending materials, and adjusting geo while managing scene performance.
Contributed to visual storytelling through textures, set dressing, and creating materials, to meet Call of Duty: Online art direction, working closely with the Shanghai team. At the same time, optimizing scene assets to meet the project performance budgets.