Call of Duty: Online - Fallen

Contributed to visual storytelling through textures, set dressing, and creating materials, to meet Call of Duty: Online art direction, working closely with the Shanghai team. At the same time, optimizing scene assets to meet the project performance budgets.

Responsible for set dressing and creating/blending materials to meet Call of Duty: Online art direction while managing performance budgets.

Responsible for set dressing and creating/blending materials to meet Call of Duty: Online art direction while managing performance budgets.

Responsible for set dressing and creating/blending materials.

Responsible for set dressing and creating/blending materials.

Contributed to blending materials and adjusting geo while optimizing scene assets.

Contributed to blending materials and adjusting geo while optimizing scene assets.

Responsible for set dressing and creating/blending materials.

Responsible for set dressing and creating/blending materials.

Responsible for set dressing and blending/creating materials, while managing performance budgets.

Responsible for set dressing and blending/creating materials, while managing performance budgets.

Contributed to blending materials, and adjusting geo while managing scene performance.

Contributed to blending materials, and adjusting geo while managing scene performance.