Call of Duty: Online - Bootleg

Contributed to visual storytelling through textures, set dressing, and creating materials, to meet Call of Duty: Online art direction, working closely with the Shanghai team. At the same time, optimizing scene assets to meet the project performance budgets.

Responsible for set dressing and creating/blending materials while managing performance budgets.

Responsible for set dressing and creating/blending materials while managing performance budgets.

Responsible for set dressing, creating/blending materials, and aided in lighting.

Responsible for set dressing, creating/blending materials, and aided in lighting.

Responsible for set dressing, creating/blending materials, building interiors to buildings, and aided in lighting.

Responsible for set dressing, creating/blending materials, building interiors to buildings, and aided in lighting.

Contributed to set dressing and blending materials while optimizing scene assets.

Contributed to set dressing and blending materials while optimizing scene assets.

Contributed to set dressing and blending materials while managing scene performance.

Contributed to set dressing and blending materials while managing scene performance.