THE QUIET MAN: Environments

On THE QUIET MAN I had the pleasure of creating numerous assets and taking game levels from grey box to the final product. This consisted making high and low poly models with realistic materials, world building, and set dressing. Additionally, I worked in cinematic rendering and testing next gen art pipelines.

Huge thanks to my Lead Randy Redetzke and Art Director Ashley Welch.
This is a team effort so also a big shout out to the rest of the very talented Human Head team!

Responsible for modular street light kit, town car, cinema sign, modular building kit on the left, the broken florescent sign and map optimizations.

Responsible for modular street light kit, town car, cinema sign, modular building kit on the left, the broken florescent sign and map optimizations.

Responsible for the pillar, turnstiles, some signage, metal trash cans and map optimizations.

Responsible for the pillar, turnstiles, some signage, metal trash cans and map optimizations.

Responsible for modular street light kit, modular building building kit, cinema sign set dressing, and map optimizations.

Responsible for modular street light kit, modular building building kit, cinema sign set dressing, and map optimizations.

Responsible for modular street light kit, building kit on the left, set dressing, and map optimizations.

Responsible for modular street light kit, building kit on the left, set dressing, and map optimizations.

Responsible for the cars, car lift, pillars and map optimizations.

Responsible for the cars, car lift, pillars and map optimizations.

Responsible for the kitchen appliance kit, kitchen props ceiling texture, and map optimizations.

Responsible for the kitchen appliance kit, kitchen props ceiling texture, and map optimizations.

Responsible for the main bar, mini bar on the left, bar stools, wood floor material, ceiling material, and map optimizations.

Responsible for the main bar, mini bar on the left, bar stools, wood floor material, ceiling material, and map optimizations.

Responsible for the VIP bar, foreground railing, bar stools, bar overhang, ceiling material, floor material, set dressing, optimized glass shaders, and other map optimizations.

Responsible for the VIP bar, foreground railing, bar stools, bar overhang, ceiling material, floor material, set dressing, optimized glass shaders, and other map optimizations.

Responsible for the railing, stanchion posts, floor material, ceiling material, optimized glass shaders, and other map optimizations.

Responsible for the railing, stanchion posts, floor material, ceiling material, optimized glass shaders, and other map optimizations.

Responsible for the main bar, mini bar, and wood floor material, and map optimizations.

Responsible for the main bar, mini bar, and wood floor material, and map optimizations.

Responsible for cinematic rendering, building the main bar, mini bar, wood floor material, ceiling material, bar stools, and map optimizations.

Responsible for cinematic rendering, building the main bar, mini bar, wood floor material, ceiling material, bar stools, and map optimizations.