On THE QUIET MAN I had the pleasure of creating numerous assets and taking game levels from grey box to the final product. This consisted making high and low poly models with realistic materials, world building, and set dressing. Additionally, I worked in cinematic rendering and testing next gen art pipelines.
Huge thanks to my Lead Randy Redetzke and Art Director Ashley Welch.
This is a team effort so also a big shout out to the rest of the very talented Human Head team!