THE QUIET MAN: Vehicles

I had the fun opportunity to create the vehicles for THE QUIET MAN. Most are built to have animation functionality and full customization of the car shaders in engine using material layering. Making sure every aspect of the material can be adjust by our art team for set dressing. This gave us exceptional mileage and performance out of these assets in production.

Responsible for the van model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the van model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the van model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the van model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the semi-truck model, textures, and wrote in engine customizable shaders. Started from proxy.

Responsible for the semi-truck model, textures, and wrote in engine customizable shaders. Started from proxy.

Responsible for the semi-truck model, textures, and wrote in engine customizable shaders. Started from proxy.

Responsible for the semi-truck model, textures, and wrote in engine customizable shaders. Started from proxy.

Responsible for the semi-truck model, textures, and wrote in engine customizable shaders. Started from proxy.

Responsible for the semi-truck model, textures, and wrote in engine customizable shaders. Started from proxy.

Responsible for the undercover police car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the undercover police car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the sports car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the sports car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the sports car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the sports car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the sports car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the sports car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for aluminum wheels model and material for use on vehicles and set dressing.

Responsible for aluminum wheels model and material for use on vehicles and set dressing.

Responsible for steel wheels model and material for use on vehicles and set dressing.

Responsible for steel wheels model and material for use on vehicles and set dressing.

Responsible for the town car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the town car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the town car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.

Responsible for the town car model, textures, and wrote in engine customizable shaders. I worked closely with the Anim Dept. to add all necessary functionality. Started from proxy.