THE QUIET MAN: Props

I had a great time working on numerous assets for THE QUIET MAN. These are just a few of them. I helped develop our in-engine material layering pipeline to optimize our draw calls. This maximized our flexibility and performance while making asset production more efficient.

I had a fun time working on this shipping crane I created from a proxy. 
This was the first large scale use of our in engine material layering workflow whose pipeline I helped develop for the project.

I had a fun time working on this shipping crane I created from a proxy.
This was the first large scale use of our in engine material layering workflow whose pipeline I helped develop for the project.

I had a fun time working on this shipping crane I created from a proxy. 
This was the first large scale use of our in engine material layering workflow whose pipeline I helped develop for the project.

I had a fun time working on this shipping crane I created from a proxy.
This was the first large scale use of our in engine material layering workflow whose pipeline I helped develop for the project.

Taye's Pistol: This gun was created in a few days for mid range view distance and was crafted to closely match the cinematic FMV version.
Taye's wealth and gaudy style reflect the gun's design.

Taye's Pistol: This gun was created in a few days for mid range view distance and was crafted to closely match the cinematic FMV version.
Taye's wealth and gaudy style reflect the gun's design.

Taye's pistol and police pistol.

Taye's pistol and police pistol.

Taye's pistol with slide pulled back

Taye's pistol with slide pulled back

Railing for Club Moonrise. Constructed to closely match our cinematic FMV.

Railing for Club Moonrise. Constructed to closely match our cinematic FMV.

Modular street light kit. Contain many modular pieces and allows level design to build all types of street light styles, shapes, and sizes. 
Utilizes in engine material layering system.

Modular street light kit. Contain many modular pieces and allows level design to build all types of street light styles, shapes, and sizes.
Utilizes in engine material layering system.

Closeup of the stop light utilizing in engine material layering system.
Animated lighting FX created by Tim Bowman.

Closeup of the stop light utilizing in engine material layering system.
Animated lighting FX created by Tim Bowman.

Closeup of the stop light utilizing in engine material layering system.
Animated walk signal FX created by Tim Bowman.

Closeup of the stop light utilizing in engine material layering system.
Animated walk signal FX created by Tim Bowman.

Simple yet robust pillar utilized throughout the production. Utilizing in engine material layering system.

Simple yet robust pillar utilized throughout the production. Utilizing in engine material layering system.

Cleaning cart prop I quickly modeled and textured.

Cleaning cart prop I quickly modeled and textured.

Street lamp I quickly modeled and textured. Utilizes customizable lighting intensity scripted in blueprint.

Street lamp I quickly modeled and textured. Utilizes customizable lighting intensity scripted in blueprint.

Street lamp I quickly modeled and textured. Utilizes customizable lighting intensity scripted in blueprint.

Street lamp I quickly modeled and textured. Utilizes customizable lighting intensity scripted in blueprint.

Turnstiles modeled and textured from proxy using material layering system in engine. These were also used for cinematics.

Turnstiles modeled and textured from proxy using material layering system in engine. These were also used for cinematics.